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ICPMM47dA Incorporate 3D Modelling Into Multimedia Presentations |
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| Study Guide and Assessment Matrix | ||
| Use. | This unit describes the competency required to incorporate 3d Modelling into multimedia presentations. | |
| Relevance | The project life cycle and the IT methodology employed will determine which particular units of competency are relevant to this unit, some include the Project Management, Implementation, Support, the teamwork functional areas and documentation. | |
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Nominal Duration 40 hours. | |
![]() Element 1 |
Identify and describe formats
of 3D Modelling |
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(1)
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A range of 3D modelling software programs are identified and distinguishing features examined | |
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(2)
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Contemporary 3D modelling software is selected appropriate to a range of given outcome | |
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(3)
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Limiting factors of computer hardware on 3D modelling production are identified | |
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(4)
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The digital medium for 3D is explained for a specified job | |
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(5)
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The formats employed to create a given 3D model are analysed and discussed for a specified job | |
![]() Element 2 |
Use 3D modelling software | |
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(1)
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Appropriate 3D modelling software is assessed and selected for the job | |
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(2)
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Entering and exiting the selected 3D modelling software are demonstrated and the tools and features of the program used correctly | |
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(3)
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Editing and manipulating 3D models are demonstrated and the tools and features of the program used correctly | |
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(4)
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3D modelling editing software is used to combine given video assets | |
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(5)
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3D model is saved and retrieved using the designated file formats | |
![]() Element 3 |
Design and edit a 3D model | |
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(1)
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3D modelling software is selected appropriate to the required outcome | |
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(2)
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3D object is created using software commands | |
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(3)
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3D virtual model space is created using software commands | |
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(4)
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Boolean operations and Vector based drawings are created relevant to a 3D model | |
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(5)
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Predefined textures are applied to a control model using texture mapping parameters | |
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(6)
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Visual mood and colour tones are used to control model and virtual space | |
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(7)
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Lighting and shadows are added to the 3D model to define texture | |
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(8)
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Camera control options are defined and manipulated to achieve the visual objective | |
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(9)
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Object motion hierarchies are demonstrated and used to achieve a motion effect | |
![]() Element 4 |
Present a 3D modelling sequence | |
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(1)
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3D model motion is tested and combined with other digital imaging, sound and/or animation / video to create a multimedia sequence with regard for cross platform file transfers, digitised time coding and interface calibration | |
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(2)
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The multimedia sequence including 3D modelling is saved and presented with reference to file compression technology | |
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Note
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These are the skills and knowledge that the student will require to be able to prove competency for this unit. These may be pre-existing or acquired during the undertaking of this unit. | |
| Underpinning knowledge | ||
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Detailed knowledge of 3D Modelling formats |
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Detailed knowledge of 3D modelling software | |
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Detailed knowledge of the principles of 3D modelling design | |
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Detailed knowledge of 3D modelling sequencing | |
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Technical requirements for preparing artwork for multimedia output | |
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Recognition and how to use and apply different technologies for design purposes | |
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Broad knowledge base incorporating theoretical concepts of design principles | |
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Broad knowledge base incorporating theoretical concepts of multimedia software packages | |
| Underpinning skills | ||
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Skills to use 3D modelling software, formats, sequencing | ![]() |
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Detailed skills in using applications features | |||||||
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Basic skills in interpreting technical information | |||||||
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Project planning skills in relation to scope, time, cost, quality, communications | |||||||
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Research skills for identifying, analysing and evaluating broad features of current multimedia usage and best practice in multimedia products and procedures | |||||||
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Problem solving skills in non routine work processes. | |||||||
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Plain English literacy and communication skills in relation to dealing with clients and team members. | |||||||
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| Assessment Matrix | |||
| Element(s) Covered | Type of Assessment | Description | |
| Element | Written | Assignment 1 | |
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1.1
1.2 1.3 1.4 1.5 2.1 3.1 |
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Select three of the currently available 3D programs on the market, identify
their major features and whether or not they are intended for general
purpose 3D work, or for a more specific type of 3D modelling. |
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| Practical | Assignment 2 | ||
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2.2
2.3 2.4 2.5 3.2 3.3 |
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Create and render a simple static scene constructed
from primitives (use Boolean functions to create more complex models if
you like). Create and render a static scene containing at least three models, created with the modelling tools that you have available. Create and render a movie which displays a rotating cube, that displays an animated video on one of its faces. |
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| Practical | Assignment 3 | ||
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3.4
3.5 3.6 3.7 3.8 3.9 |
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Create a 30 - 60 second animation that uses the following features of the modelling package |
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Boolean Modelling | ||
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Texture mapping | ||
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Mood & Colour | ||
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Lighting & shadow | ||
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Camera movement | ||
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Object motion | ||
| Practical | Assignment 4 | ||
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4.1
4.2 |
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Using a suitable program, add sound and/or music to the completed animation and present the animation to the class. |
| Observation |
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Any of the above activities carried out in the classroom may be observed, to assess the students proficiency in the required skills. | |
| Prepared by Alan T Horwell |
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